Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ScoringMessenger.hh
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25//
26//
27// $Id$
28//
29// (HISTORY)
30// 03-Sep-2007 T.Aso Command definitions are introduced.
31// 01-Nov-2007 M.Asai Class is splitted into two.
32// 18-Feb-2008 T.Aso Command for cylindrical scorer.
33// 18-Feb-2008 T.Aso Command for color chart display.
34
35
36#ifndef G4ScoringMessenger_h
37#define G4ScoringMessenger_h 1
38
39#include "G4UImessenger.hh"
40
41#include <vector>
42#include "G4String.hh"
43
45class G4VScoringMesh;
46class G4UIdirectory;
53class G4UIcommand;
54
55typedef std::vector<G4String> G4TokenVec;
56
57// class description:
58//
59// This is a concrete class of G4UImessenger which handles the commands for
60// G4ScoringManager.
61//
62
64{
65
66 public:
68
70
71 void SetNewValue(G4UIcommand * command,G4String newValues);
72
74
75
76 protected:
77
78 void FillTokenVec(G4String newValues,G4TokenVec& token);
79
80 void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token);
81
82 private:
83
84 G4ScoringManager* fSMan;
85 G4UIdirectory* scoreDir;
88 G4UIcmdWithAnInteger* verboseCmd;
89 //
90 G4UIdirectory* meshCreateDir;
91 G4UIcmdWithAString* meshBoxCreateCmd;
92 G4UIcmdWithAString* meshCylinderCreateCmd;
93// G4UIcmdWithAString* meshSphereCreateCmd;
94 //
95 // Mesh commands
96 G4UIdirectory* meshDir;
97 G4UIcmdWithAString* meshOpnCmd;
98 //
99 G4UIcmdWithoutParameter* meshClsCmd;
100// G4UIcmdWithABool* meshActCmd;
101 //
102 // Size commands
103 G4UIcmdWith3VectorAndUnit* mBoxSizeCmd;
104 G4UIcommand* mCylinderSizeCmd;
105// G4UIcmdWith3VectorAndUnit* mSphereSizeCmd;
106 //
107 // Division command
108 G4UIcommand* mBinCmd;
109 //
110 // Placement command
111 G4UIdirectory* mTransDir;
112 G4UIcmdWithoutParameter* mTResetCmd;
114 G4UIdirectory* mRotDir;
115 G4UIcmdWithoutParameter* mRResetCmd;
119 //
120 // Draw Command
121 G4UIcommand * drawCmd;
122 G4UIcommand * drawColumnCmd;
123 G4UIdirectory * colorMapDir;
124 G4UIcmdWithoutParameter * listColorMapCmd;
125 G4UIcmdWithAString * floatMinMaxCmd;
126 G4UIcommand * colorMapMinMaxCmd;
127 G4UIcommand * chartCmd;
128 //
129 // Dump scoring result to file
130 G4UIcommand * dumpQtyToFileCmd;
131 G4UIcommand * dumpAllQtsToFileCmd;
132 //
133
134};
135
136
137
138
139#endif
140
std::vector< G4String > G4TokenVec
void FillTokenVec(G4String newValues, G4TokenVec &token)
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValues)