Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PartonPair.hh
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26#ifndef G4PartonPair_h
27#define G4PartonPair_h 1
28
29#include "globals.hh"
30#include "G4ThreeVector.hh"
31#include "G4LorentzVector.hh"
32#include "G4Parton.hh"
33#include "G4PartonVector.hh"
34
36{
37public:
38 enum {
40 SOFT = 2,
41 HARD = 3
42 };
43 enum
44 {
46 TARGET = -1
47 };
48public:
49 G4PartonPair(G4Parton* P1, G4Parton* P2, G4int Type, G4int Direction);
51
52private:
53 G4PartonPair(const G4PartonPair &right);
54 int operator==(const G4PartonPair &right) const;
55 int operator!=(const G4PartonPair &right) const;
56
57public:
59 void SetCollisionType(G4int Type);
61 G4Parton* GetParton1(void);
62 G4Parton* GetParton2(void);
64
65
66private:
67 G4Parton* Parton1;
68 G4Parton* Parton2;
69 G4int CollisionType;
70 G4int Direction;
71
72};
73
75{
76 return Parton1;
77}
78
80{
81 return Parton2;
82}
83
85{
86 CollisionType = Type;
87}
88
90{
91 return CollisionType;
92}
93
95{
96 return Direction;
97}
98
99
100#endif
101
102
int G4int
Definition: G4Types.hh:66
G4Parton * GetParton2(void)
Definition: G4PartonPair.hh:79
void SetCollisionType(G4int Type)
Definition: G4PartonPair.hh:84
G4Parton * GetParton1(void)
Definition: G4PartonPair.hh:74
G4int GetCollisionType()
Definition: G4PartonPair.hh:89
G4int GetDirection()
Definition: G4PartonPair.hh:94
void SetPartons(G4Parton *P1, G4Parton *P2)