Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4VTreeSceneHandler.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// John Allison 5th April 2001
31// A base class for a scene handler to dump geometry hierarchy.
32// In the derived class, override G4VScenehandler::RequestPrimitives
33// to implement dump of the geometry hierarchy.
34
35#ifndef G4VTREESCENEHANDLER_HH
36#define G4VTREESCENEHANDLER_HH
37
38#include "G4VSceneHandler.hh"
39
41#include <vector>
42#include <set>
43
45class G4LogicalVolume;
47
49
50public:
52 const G4String& name);
53 virtual ~G4VTreeSceneHandler ();
54 void PreAddSolid (const G4Transform3D& objectTransformation,
55 const G4VisAttributes&);
56 void PostAddSolid ();
57
58 ////////////////////////////////////////////////////////////////
59 // Functions not used but required by the abstract interface.
60
61 virtual void AddPrimitive (const G4Polyline&) {}
62 virtual void AddPrimitive (const G4Text&) {}
63 virtual void AddPrimitive (const G4Circle&) {}
64 virtual void AddPrimitive (const G4Square&) {}
65 virtual void AddPrimitive (const G4Polyhedron&) {}
66 virtual void AddPrimitive (const G4NURBS&) {}
67 virtual void AddPrimitive (const G4Polymarker&) {}
68 virtual void AddPrimitive (const G4Scale&) {}
69
70 virtual void BeginModeling();
71 virtual void EndModeling();
72
73protected:
74
75 // In the derived class, override G4VScenehandler::RequestPrimitives
76 // to implement dump of the geometry hierarchy.
77 static G4int fSceneIdCount; // Counter for Tree scene handlers.
79 std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
80};
81
82#include "G4VTreeSceneHandler.icc"
83
84#endif
int G4int
Definition: G4Types.hh:66
Definition: G4Text.hh:73
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void AddPrimitive(const G4Scale &)
virtual void AddPrimitive(const G4Polyline &)
virtual void AddPrimitive(const G4NURBS &)
virtual void EndModeling()
virtual void AddPrimitive(const G4Square &)
virtual void AddPrimitive(const G4Text &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
const G4Transform3D * fpCurrentObjectTransformation
virtual void AddPrimitive(const G4Polymarker &)
virtual void BeginModeling()
virtual void AddPrimitive(const G4Circle &)