Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
G4VTreeSceneHandler.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// John Allison 5th April 2001
31// A base class for a scene handler to dump geometry hierarchy.
32// Based on a provisional G4VTreeGraphicsScene (was in modeling).
33
35
36#include "G4VSolid.hh"
38#include "G4VPhysicalVolume.hh"
39#include "G4LogicalVolume.hh"
40
42// Counter for Tree scene handlers.
43
45 const G4String& name):
46 G4VSceneHandler(system, fSceneIdCount++, name),
47 fpCurrentObjectTransformation (0)
48{}
49
51
53 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
54}
55
57 fDrawnLVStore.clear();
58 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
59}
60
62(const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
63{
64 G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
65
66 G4PhysicalVolumeModel* pPVModel =
67 dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
68 if (!pPVModel) return; // Not from a G4PhysicalVolumeModel.
69
70 // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
71 // the path of the current drawn (non-culled) volume in terms of
72 // drawn (non-culled) ancesters. Each node is identified by a
73 // PVNodeID object, which is a physical volume and copy number. It
74 // is a vector of PVNodeIDs corresponding to the geometry hierarchy
75 // actually selected, i.e., not culled.
77 typedef std::vector<PVNodeID> PVPath;
78 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
79 //G4int currentDepth = pPVModel->GetCurrentDepth();
80 //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
81 //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
82 //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
83
84 // Actually, it is enough to store the logical volume of current
85 // physical volume...
86 fDrawnLVStore.insert
87 (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
88
89 // Find mother. ri points to drawn mother, if any.
90 PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
91 if (ri != drawnPVPath.rend()) {
92 // This volume has a mother.
93 G4LogicalVolume* drawnMotherLV =
94 ri->GetPhysicalVolume()->GetLogicalVolume();
95 if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
96 // Mother previously encountered. Add this volume to
97 // appropriate node in scene graph tree.
98 // ...
99 } else {
100 // Mother not previously encountered. Shouldn't happen, since
101 // G4PhysicalVolumeModel sends volumes as it encounters them,
102 // i.e., mothers before daughters, in its descent of the
103 // geometry tree. Error!
104 G4cout << "ERROR: G4XXXSceneHandler::PreAddSolid: Mother "
105 << ri->GetPhysicalVolume()->GetName()
106 << ':' << ri->GetCopyNo()
107 << " not previously encountered."
108 "\nShouldn't happen! Please report to visualization coordinator."
109 << G4endl;
110 // Continue anyway. Add to root of scene graph tree.
111 // ...
112 }
113 } else {
114 // This volume has no mother. Must be a top level un-culled
115 // volume. Add to root of scene graph tree.
116 // ...
117 }
118}
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
const std::vector< G4PhysicalVolumeNodeID > & GetDrawnPVPath() const
virtual void BeginModeling()
virtual void EndModeling()
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void EndModeling()
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void BeginModeling()