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Toolkit for the simulation of the passage of particles through matter
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G4RPGXiZeroInelastic.hh
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26// $Id$
27//
28//
29// Author: D. H. Wright
30// Date: 18 June 2007
31//
32
33// Class Description:
34// Final state production model for xi0 inelastic scattering
35// using the re-parameterized Gheisha model.
36
37
38#ifndef G4RPGXiZeroInelastic_h
39#define G4RPGXiZeroInelastic_h 1
40
42#include "G4RPGInelastic.hh"
43
45 {
46 public:
47
48 G4RPGXiZeroInelastic() : G4RPGInelastic("G4RPGXiZeroInelastic")
49 {
50 SetMinEnergy( 0.0 );
51 SetMaxEnergy( 25.*CLHEP::GeV );
52 }
53
55 { }
56
58 G4Nucleus &targetNucleus );
59
60 private:
61
62 void Cascade( // derived from CASX0
64 G4int &vecLen,
65 const G4HadProjectile *originalIncident,
66 G4ReactionProduct &currentParticle,
67 G4ReactionProduct &targetParticle,
68 G4bool &incidentHasChanged,
69 G4bool &targetHasChanged,
70 G4bool &quasiElastic );
71
72 };
73
74#endif
75
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)