Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileViewer.cc
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27// $Id$
28//
29// G4VRML2FileViewer.cc
30// Satoshi Tanaka & Yasuhide Sawada
31
32
33//#define DEBUG_FR_VIEW
34
35#include <cmath>
36
37#include "G4VisManager.hh"
38#include "G4Scene.hh"
39#include "G4VRML2FileViewer.hh"
41#include "G4VRML2File.hh"
42#include "G4ios.hh"
43
45 const G4String& name) :
46 G4VViewer(sceneHandler,
47 sceneHandler.IncrementViewCount(),
48 name),
49 fSceneHandler(sceneHandler),
50 fDest(sceneHandler.fDest)
51{
52 fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
53 fsin_VHA = std::sin ( fViewHalfAngle ) ;
54}
55
57{}
58
59void G4VRML2FileViewer::SetView()
60{
61#if defined DEBUG_FR_VIEW
63 G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
64#endif
65
66// Do nothing, since VRML a browser is running as a different process.
67// SendViewParameters () will do this job instead.
68
69}
70
72{
73#if defined DEBUG_FR_VIEW
75 G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
76#endif
77
78 fSceneHandler.VRMLBeginModeling() ;
79
80 // Viewpoint node
81 SendViewParameters();
82
83 // Here is a minimal DrawView() function.
86 FinishView();
87}
88
90{
91#if defined DEBUG_FR_VIEW
93 G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
94#endif
95 if(fSceneHandler.fFlagDestOpen) {
96 fSceneHandler.fDest.close();
97 // Re-open with same filename...
98 fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
99 fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
100 fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
101 }
102}
103
105{
106#if defined DEBUG_FR_VIEW
108 G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
109#endif
110 fSceneHandler.VRMLEndModeling();
111}
112
114{
115#if defined DEBUG_FR_VIEW
117 G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
118#endif
119}
120
121void G4VRML2FileViewer::SendViewParameters ()
122{
123 // Calculates view representation based on extent of object being
124 // viewed and (initial) direction of camera. (Note: it can change
125 // later due to user interaction via visualization system's GUI.)
126
127#if defined DEBUG_FR_VIEW
129 G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
130#endif
131
132 // error recovery
133 if ( fsin_VHA < 1.0e-6 ) { return ; }
134
135 // camera distance
136 G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
137 G4double camera_distance = extent_radius / fsin_VHA ;
138
139 // camera position on Z axis
140 const G4Point3D& target_point
141 = fSceneHandler.GetScene()->GetStandardTargetPoint()
143 G4double E_z = target_point.z() + camera_distance;
144 G4Point3D E(0.0, 0.0, E_z );
145
146 // VRML codes are generated below
147 fDest << G4endl;
148 fDest << "#---------- CAMERA" << G4endl;
149 fDest << "Viewpoint {" << G4endl;
150 fDest << "\t" << "position " ;
151 fDest << E.x() << " " ;
152 fDest << E.y() << " " ;
153 fDest << E.z() << G4endl ;
154 fDest << "}" << G4endl;
155 fDest << G4endl;
156
157}
double G4double
Definition: G4Types.hh:64
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
G4VRML2FileViewer(G4VRML2FileSceneHandler &scene, const G4String &name="")
virtual ~G4VRML2FileViewer()
G4Scene * GetScene() const
void ProcessView()
Definition: G4VViewer.cc:115
void NeedKernelVisit()
Definition: G4VViewer.cc:86
G4ViewParameters fVP
Definition: G4VViewer.hh:137
const G4Point3D & GetCurrentTargetPoint() const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:73
static Verbosity GetVerbosity()