Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RayShooter.hh
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25//
26//
27// $Id$
28//
29
30// class description:
31//
32// the object of this class shoots a ray (actually geantino) primary particle
33// associated with a G4Event object. This slass must be used exclusively by
34// G4RayTracer.
35//
36
37#ifndef G4RayShooter_h
38#define G4RayShooter_h 1
39
40
41#include "globals.hh"
42#include "G4ThreeVector.hh"
44#include "G4PrimaryVertex.hh"
45#include "G4ParticleMomentum.hh"
46
47class G4Event;
48
50{
51 public:
53 public:
54 virtual ~G4RayShooter();
55
56 public: // with description
57 void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
58 // This method generates a primary vertex and a primary particle at the
59 // given vertex point and with the given direction. This method is invoked
60 // by G4RayTracer and G4MaterialScanner.
61
62 private:
63 void SetInitialValues();
64
65 G4ParticleDefinition* particle_definition;
66 G4ParticleMomentum particle_momentum_direction;
67 G4double particle_energy;
68 G4ThreeVector particle_position;
69 G4double particle_time;
70 G4ThreeVector particle_polarization;
71};
72
73#endif
74
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double G4double
Definition: G4Types.hh:64
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:59
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:55