Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4QMDSystem.hh
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26// -------------------------------------------------------------------
27// GEANT4 Class file
28//
29//
30// File name: G4QMDSystem.hh
31//
32// Author: Koi, Tatsumi (tkoi@slac.stanford.edu)
33//
34// Creation date: 29 March 2007
35// -----------------------------------------------------------------------------
36//
37// 080602 Fix memory leaks by T. Koi
38// 081120 Add EraseParticipant and InsertParticipant Methods by T. Koi
39
40#ifndef G4QMDSystem_hh
41#define G4QMDSystem_hh
42
43#include "G4QMDParticipant.hh"
44
46{
47 public:
50
51 void SetParticipant( G4QMDParticipant* particle ) { participants.push_back ( particle ); };
53
55
56 G4QMDParticipant* EraseParticipant( G4int i ) { G4QMDParticipant* particle = participants[ i ]; participants.erase( std::find ( participants.begin() , participants.end() , participants[ i ] ) ) ; return particle; };
57 void DeleteParticipant( G4int i ) { delete participants[ i ] ; participants.erase( std::find ( participants.begin() , participants.end() , participants[ i ] ) ); };
58 void InsertParticipant( G4QMDParticipant* particle , G4int j );
59
61
63
64 void IncrementCollisionCounter() { numberOfCollision++; };
65 G4int GetNOCollision() { return numberOfCollision; };
66
67 void ShowParticipants();
68
69 void Clear();
70
71 protected:
72 std::vector< G4QMDParticipant* > participants;
73
74 private:
75 G4int numberOfCollision;
76};
77
78#endif
int G4int
Definition: G4Types.hh:66
void InsertParticipant(G4QMDParticipant *particle, G4int j)
Definition: G4QMDSystem.cc:104
G4QMDParticipant * GetParticipant(G4int i)
Definition: G4QMDSystem.hh:62
std::vector< G4QMDParticipant * > participants
Definition: G4QMDSystem.hh:72
void SubtractSystem(G4QMDSystem *)
Definition: G4QMDSystem.cc:59
void ShowParticipants()
Definition: G4QMDSystem.cc:79
G4int GetTotalNumberOfParticipant()
Definition: G4QMDSystem.hh:60
void Clear()
Definition: G4QMDSystem.cc:68
void DeleteParticipant(G4int i)
Definition: G4QMDSystem.hh:57
void SetParticipant(G4QMDParticipant *particle)
Definition: G4QMDSystem.hh:51
G4int GetNOCollision()
Definition: G4QMDSystem.hh:65
void SetSystem(G4QMDSystem *, G4ThreeVector, G4ThreeVector)
Definition: G4QMDSystem.cc:46
void IncrementCollisionCounter()
Definition: G4QMDSystem.hh:64
G4QMDParticipant * EraseParticipant(G4int i)
Definition: G4QMDSystem.hh:56