Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4CascadeRecoilMaker.hh
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25//
26#ifndef G4CASCADE_RECOIL_MAKER_HH
27#define G4CASCADE_RECOIL_MAKER_HH
28//
29// Collects generated cascade data (using Collider::collide() interface)
30// and computes the nuclear recoil kinematics needed to balance the event.
31//
32// 20100909 M. Kelsey -- Inspired by G4CascadeCheckBalance
33// 20100909 M. Kelsey -- Move G4IntraNucleiCascader::goodCase() here, add
34// tolerance for "almost zero" excitation energy, add function
35// to manually override excitation energy
36// 20100910 M. Kelsey -- Drop getRecoilFragment() in favor of user calling
37// makeRecoilFragment() with returned non-const pointer. Drop
38// handling of excitons.
39// 20100914 M. Kelsey -- Migrate to integer A and Z
40// 20100921 M. Kelsey -- Return G4InuclNuclei using "makeRecoilNuclei()".
41// Repurpose "makeRecoilFragment()" to return G4Fragment.
42// 20100924 M. Kelsey -- Add raw excitation energy (mass difference) function
43// 20110214 M. Kelsey -- Replace "model" with G4InuclParticle::Model enum
44// 20110722 M. Kelsey -- For IntraNucleiCascader, take G4CollOut as argument
45// 20130620 Address Coverity complaint about missing copy actions
46
47#include <cmath>
48#include <vector>
50
51#include "G4VCascadeCollider.hh"
52#include "globals.hh"
53#include "G4CollisionOutput.hh"
54#include "G4InuclNuclei.hh"
55#include "G4Fragment.hh"
56#include "G4LorentzVector.hh"
57
61class G4InuclParticle;
62
63
65public:
66 explicit G4CascadeRecoilMaker(G4double tolerance=0.001*CLHEP::MeV);
67 virtual ~G4CascadeRecoilMaker();
68
69 // Standard Collider interface (non-const output "buffer")
70 void collide(G4InuclParticle* bullet, G4InuclParticle* target,
71 G4CollisionOutput& output);
72
73 // This is for use with G4IntraNucleiCascader
74 void collide(G4InuclParticle* bullet, G4InuclParticle* target,
75 G4CollisionOutput& output,
76 const std::vector<G4CascadParticle>& cparticles);
77
78 // Modifiable parameters
79 void setTolerance(G4double tolerance) { excTolerance = tolerance; }
80
81 void setRecoilExcitation(G4double Eexc) { excitationEnergy = Eexc; }
82
83 // Build nucleus from current parameters, if physically reasonable
85 G4Fragment* makeRecoilFragment(); // For use with PreCompound
86
87 // Attach exciton configuration for use by "nucleus makers"
89 theExcitons = exciton;
90 }
91
92 // Access nuclear configuration parameters
93 G4int getRecoilA() const { return recoilA; }
94 G4int getRecoilZ() const { return recoilZ; }
95 G4double getRecoilExcitation() const { return excitationEnergy; }
96 const G4LorentzVector& getRecoilMomentum() const { return recoilMomentum; }
97
98 // Data quality checks
99 G4bool goodFragment() const; // Verify A, Z both meaningful
100 G4bool goodRecoil() const; // And sensible four-vector
101 G4bool wholeEvent() const; // Zero recoil
102 G4bool unphysicalRecoil() const { return !wholeEvent() && !goodRecoil(); }
103
104 G4bool goodNucleus() const; // Ensure that fragment is energetically okay
105
106protected:
107 void fillRecoil(); // Set recoil parameters from CheckBalance
108 G4double deltaM() const; // Mass difference from current parameters
109
110private:
111 G4CascadeCheckBalance* balance; // Used to do kinematics calculations
112
113 G4double excTolerance; // Minimum excitation energy, rounds to zero
114
115 G4double inputEkin; // Available initial kinetic energy
116
117 G4int recoilA; // Nuclear parameters of recoil
118 G4int recoilZ;
119 G4LorentzVector recoilMomentum;
120 G4double excitationEnergy;
121
122 G4ExitonConfiguration theExcitons; // Used by G4InuclNuclei and G4Fragment
123
124 G4InuclNuclei theRecoilNuclei; // Reusable buffers for recoil
125 G4Fragment theRecoilFragment;
126
127private:
128 // Copying of modules is forbidden
131};
132
133#endif /* G4CASCADE_RECOIL_MAKER_HH */
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void addExcitonConfiguration(const G4ExitonConfiguration exciton)
void setTolerance(G4double tolerance)
const G4LorentzVector & getRecoilMomentum() const
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4double getRecoilExcitation() const
G4InuclNuclei * makeRecoilNuclei(G4InuclParticle::Model model=G4InuclParticle::DefaultModel)
void setRecoilExcitation(G4double Eexc)
G4Fragment * makeRecoilFragment()